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Just roll with it / written by Lee Durfey-Lavoie ; illustrated by Veronica Agarwal.

By: Contributor(s): Material type: TextPublisher: New York : RH Graphic, [2021]Edition: First editionDescription: 318 pages : color illustrations ; 21 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781984896995
  • 1984896997
  • 9780593125410
  • 059312541X
  • 9781984897008
  • 1984897004
Subject(s): Genre/Form: Additional physical formats: Online version:: Just roll with it.DDC classification:
  • 741.5/973 23
LOC classification:
  • PZ7.7.D936 Ju 2021
Summary: "Starting middle school is hard enough when you don't know anyone; it's even harder when you're shy. A contemporary middle-grade graphic novel for fans of Guts and Real Friends about how dealing with anxiety and OCD can affect everyday life. As long as Maggie rolls the right number, nothing can go wrong ... right? Maggie just wants to get through her first year of middle school. But between finding the best after-school clubs, trying to make friends, and avoiding the rumored monster on school grounds, she's having a tough time ... so she might need a little help from her twenty-sided dice. But what happens if Maggie rolls the wrong number? A touching middle-grade graphic novel that explores the complexity of anxiety, OCD, and learning to trust yourself and the world around you."-- Provided by publisher
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Holdings
Item type Current library Shelving location Status Barcode
Graphic Novel Classroom (24) Middle School Experience Available 12423
Total holds: 0

Chiefly illustrations.

"Starting middle school is hard enough when you don't know anyone; it's even harder when you're shy. A contemporary middle-grade graphic novel for fans of Guts and Real Friends about how dealing with anxiety and OCD can affect everyday life. As long as Maggie rolls the right number, nothing can go wrong ... right? Maggie just wants to get through her first year of middle school. But between finding the best after-school clubs, trying to make friends, and avoiding the rumored monster on school grounds, she's having a tough time ... so she might need a little help from her twenty-sided dice. But what happens if Maggie rolls the wrong number? A touching middle-grade graphic novel that explores the complexity of anxiety, OCD, and learning to trust yourself and the world around you."-- Provided by publisher

Ages 8-12 Random House Graphic.

Grades 4-7.

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