000 02304cam a2200493Ii 4500
001 ocn951722459
003 OCoLC
005 20210816153623.0
008 160414s2016 nyua j 6 000 0 eng d
010 _a 2016931133
020 _a9780545826037
_q(hardcover)
020 _a0545826039
020 _a9780545826044
020 _a0545826047
035 _a(OCoLC)951722459
037 _bScholastic, Po Box 7502, Jefferson City, MO, USA, 65102 SAN 860-0023
040 _aFSIMP
_beng
_erda
_cFSIMP
_dZQP
_dUOK
049 _aUOKA
082 4 _a[Fic]
092 _aJ-GN GRUNBER
100 1 _aGrunberg, Greg
_eauthor.
245 1 0 _aDream Jumper.
_nBook one,
_pNightmare escape /
_cby Greg Grunberg & Lucas Turnbloom ; color by Guy Major.
246 3 0 _aNightmare escape
250 _aFirst edition.
264 1 _aNew York, NY :
_bGraphix, an imprint of Scholastic,
_c2016.
300 _a201 pages :
_bcolor illustrations ;
_c23 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
520 _aBen has a problem. When he sleeps he dreams, and when he dreams, they're all nightmares! But he can also jump into other people's dreams. So when his friends start falling victim to an evil dream-monster that prevents them from waking, Ben knows he has to help them. Easier said than done when dreams can shift and the monster knows his way around the ever-changing landscape of the mind! With help from a talking rabbit-companion who has a mysterious past, Ben might just be able to defeat the monster and save his friends . . . if he can figure out how to use the power within him against his enemies.
521 8 _aGN230L
_bLexile
521 3 _aDecoding demand: 80 (high)
_aSemantic demand: 99 (very high)
_aSyntactic demand: 43 (medium)
_aStructure demand: 86 (very high)
_bLexile
526 0 _aAccelerated Reader AR
_bMG
_c2.5
_d1
_z183179.
650 0 _aNightmares
_vComic books, strips, etc.
650 0 _aSleep disorders
_vComic books, strips, etc.
650 1 _aCartoons and comics
655 7 _aScience fiction comics
_2lcgft
655 7 _aGraphic novels
_2lcgft
700 1 _aTurnbloom, Lucas P.
_eillustrator.
700 1 _aMajor, Guy
_ecolourist.
942 _2ddc
_cGN
_n0
999 _c412
_d412
999 _b03176932